One No-Trump

 1NT openings (1st/2nd Seat)



 Varies with Vulnerability.



''' 14 to 16 HCP when UNFAVOURABLE. Can have a 5cM. '''



 10 to 12 HCP otherwise.

 Semi-Balanced including SOME 4441.

 Can sometimes have 5H.



 Not all 10 HCP hands qualify. Hands with 4333 shape or a majority Q's and J's will be downgraded.



 System over 1NT

 - 2C: Non forcing Stayman.

 - Continuations at the 2-level are N/F, but 3-level is Forcing.

 - After 2M response, 3oM is ART setting the Major.

<p class="MsoPlainText"> - 2D/2H: Major Tranfers

<p class="MsoPlainText">       - Superaccepts with most 4c support

<p class="MsoPlainText">'''       - AFTER OPENER ACCEPTS, RESPONDERS 2NT to 3M-1 are XFERS '''

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<p class="MsoPlainText">''' - 2S/2NT: Minor Transfers '''

<p class="MsoPlainText">'''       - Next step is a superaccept. '''

<p class="MsoPlainText">'''       - After a minor transfer, responder’s new suit is SHORTAGE. '''

<p class="MsoPlainText"> - 3C Minor Suit Stayman (GF +)

<p class="MsoPlainText">'''       - 3D        = Shortage ask. Doesn’t deny a 4cm. '''

<p class="MsoPlainText">'''       - 3H/3S     = The corresponding minor. '''

<p class="MsoPlainText">'''       - 3NT       = strength in both majors '''

<p class="MsoPlainText">'''       - 4m        = 4+m and a great hand for the minors. '''

<p class="MsoPlainText">'''       - After any continuation, responder’s next Major bid is shortage. '''

<p class="MsoPlainText"> - 3D:  5/5 Majors  GF 

<p class="MsoPlainText">'''       - Next minor bid is shortage. '''

<p class="MsoPlainText">''' - 3H/3S:  Natural, 4-Card suit. Choice of 3NT or 4M. '''

<p class="MsoPlainText"> - 3NT: To play.

<p class="MsoPlainText"> - 4C/4D: Transfers to Majors., Next step shows a hand without tenaces not a super.

<p class="MsoPlainText"> - 4H/4S: To play

<p class="MsoPlainText"> - 5C/5D: To play

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<p class="MsoPlainText"> STAYMAN RESPONSES

<p class="MsoPlainText"> =================

<p class="MsoPlainText">

<p class="MsoPlainText"> 2D = No major

<p class="MsoPlainText"> 2H = 4H (possibly both Majors)

<p class="MsoPlainText"> 2S = 4S, not hearts

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<p class="MsoPlainText"> Continuations after 2D

<p class="MsoPlainText"> --

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<p class="MsoPlainText"> 2H     = Weak, both majors.

<p class="MsoPlainText"> 2S     = Weak, 5S, 4H.

<p class="MsoPlainText"> 2NT    = Invite, doesn't guarantee a major.

<p class="MsoPlainText">''' 3C/3D  = Forcing 4M and 5+m. Interest in 5/6m. '''

<p class="MsoPlainText"> 3H     = 5H/4S GF. No Smolen.

<p class="MsoPlainText"> 3S     = 5S/4H GF. No Smolen.

<p class="MsoPlainText">

<p class="MsoPlainText"> Continuations after 2H

<p class="MsoPlainText"> --

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<p class="MsoPlainText"> 2S     = Weak, 4S & 5/6+ minor.

<p class="MsoPlainText"> 2NT    = Invite, doesn't guarantee a major.

<p class="MsoPlainText"> 3C/3D  = Forcing. Usually 5m & 4S.

<p class="MsoPlainText"> 3H     = Invite.

<p class="MsoPlainText">''' 3S     = Confirms Hearts, Slam interest. '''

<p class="MsoPlainText"> 3NT    = To play (shows 4S)

<p class="MsoPlainText"> 4x     = Splinters.

<p class="MsoPlainText"> 4NT    = Quant.

<p class="MsoPlainText">

<p class="MsoPlainText"> Continuations after 2S

<p class="MsoPlainText"> --

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<p class="MsoPlainText"> 2NT    = Invite, doesn't guarantee a major.

<p class="MsoPlainText"> 3C/3D  = Weak, 4H and 5/6+ minor

<p class="MsoPlainText">''' 3H     = Confirms Spades, Slam interest. '''

<p class="MsoPlainText"> 3S     = Invite.

<p class="MsoPlainText"> 3NT    = To play (shows 4H)

<p class="MsoPlainText"> 4x     = Splinters.

<p class="MsoPlainText"> 4NT    = Quant.

<p class="MsoPlainText">

<p class="MsoPlainText"> TRANSFER CONTINUATIONS

<p class="MsoPlainText"> --

<p class="MsoPlainText">

<p class="MsoPlainText"> Opener super-accepts naturally with any hand that has 4 card support. Retransfers apply.

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<p class="MsoPlainText"> 1NT -  2D

<p class="MsoPlainText"> 2H  -  ???

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<p class="MsoPlainText"> 2S          = Inv, 5/5

<p class="MsoPlainText"> 2NT/3C/3D   = Transfers 5+/4+.

<p class="MsoPlainText"> 3H          = 6+H, Inv.

<p class="MsoPlainText"> 3NT         = Choice of games

<p class="MsoPlainText"> 3S/4C/4D    = Auto splinters

<p class="MsoPlainText"> 4H          = Mild Slam Try

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<p class="MsoPlainText"> 1NT - 2H

<p class="MsoPlainText"> 2S  - ???

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<p class="MsoPlainText"> 2NT/3C/3D/3H  = Transfers, GF

<p class="MsoPlainText"> 3S            = 6+S, Inv

<p class="MsoPlainText"> 3NT           = Choice of games.

<p class="MsoPlainText"> 4C/4D/4H      = Auto splinters

<p class="MsoPlainText"> 4S            = Mild Slam Try

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<p class="MsoPlainText"> Tranferring to a minor and then bidding a major shows shortage.

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<p class="MsoPlainText"> Competitive Situations

<p class="MsoPlainText"> ======================

<p class="MsoPlainText">

<p class="MsoPlainText"> Escaping from a Penalty double

<p class="MsoPlainText"> --

<p class="MsoPlainText">

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<p class="MsoPlainText" style="margin-left:36.0pt;text-indent:-36.0pt"> Pass        = Escape, either balanced or 2-suited. Forces opener to redouble or bid a 5c suit. The higher opener’s suit the stronger it needs to be.

<p class="MsoPlainText" style="margin-left:36.0pt;text-indent:-36.0pt"> Xx          = Strong. If the opponents escape, opener should stretch to make a t/o double with shortage.

<p class="MsoPlainText"> New suits @ 2 level = to play

<p class="MsoPlainText"> New suits @ 3 level = preemptive

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<p class="MsoPlainText"> If they double our weak 1NT (to mean something artificial).

<p class="MsoPlainText">

<p class="MsoPlainText">''' We treat the double as penalties and start running. '''

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<p class="MsoPlainText"> If they double our strong 1NT (with an artificial meaning).

<p class="MsoPlainText">

<p class="MsoPlainText">''' Redouble shows values. Other bids are system on. '''

<p class="MsoPlainText">

<p class="MsoPlainText"> Coping with Interference over 1NT

<p class="MsoPlainText"> -

<p class="MsoPlainText">

<p class="MsoPlainText">''' X of a natural or anchored bid at the 2-level is doubleton-takeout. It shows competitive values and usually at least a doubleton (or occasionally stiff honor) in the enemy suit. With a singleton or void usually find another option. '''

<p class="MsoPlainText">'''

'''

<p class="MsoPlainText">''' X of a natural or anchored bid at the 3-level is pure takeout. '''

<p class="MsoPlainText">

<p class="MsoPlainText">''' X of an artificial bid is Values, then the next double is T/O (or doubleton takeout at the 2-level) '''

<p class="MsoPlainText">'''

'''

<p class="MsoPlainText">''' Opener will normally reopen when they have a doubleton when the opponents bid is 2H or lower. For higher interference, they should be more conservative when choosing to re-open. '''

<p class="MsoPlainText">

<p class="MsoPlainText">''' If they interfere at the 2 level, we play Rubensohl. Ie. Bids of 2NT to 3H are transfers showing the suit above, any strength. If the suit was biddable at the 2 level then the transfer is invitational or stronger. '''

<p class="MsoPlainText">

<p class="MsoPlainText">''' In a rubensohl sequence: '''

<p class="MsoPlainText">'''

'''

<p class="MsoPlainText">''' Transferring to the opponent’s suit usually shows a hand with 4oM but unsuitable for a takeout double. '''

<p class="MsoPlainText">'''

'''

<p class="MsoPlainText">''' Transferring to a minor and then bidding 3NT is choice of contracts. Transferring to a minor and then bidding 3 of the opponents suit tends to show shortage. '''

<p class="MsoPlainText">'''

'''

<p class="MsoPlainText">''' Transferring to 3NT (with 3S) shows a hand with both minors (5/4 or better) and usually a shortage in opponent’s suit. '''

<p class="MsoPlainText">'''

'''